Tag: system agnostic

100 Things to Find in the Deep Dark Woods


Image by gorchakov.artem.

When I posted my 100 Creepy Things to Find in the Necromancer’s Lair post on Reddit, a user named /u/misomiso82 asked me to do a table of things to find in the deep dark woods.

There’s a reason medieval tales are full of stories of the forest being frightening places where only the bravest — or most foolish — people dare tread.

Below are 100 things you might find in the deep dark woods — many of them horrific and terrifying, some just odd, and even a few that are peaceful and helpful. Pick and choose as you like, or roll d100 and find the result to add an element to the next forest your players wander through.

Click here to see the table.

100 Unique Spellbooks For Your Campaign


Image by David Goehring.

I like unusual magic. Oddly specific magic. Magic that tends to offer more questions than answers. You could tell your players they find a spellbook containing a fireball spell. Or you could tell them they find a book that can only be opened when rubbed with ash, and always leaves the reader smelling of smoke.

Below are 100 unique spellbooks you can use in your campaign. Some of them are dark, ancient, and mysterious. Some are more commericial, mass-produced trite. Some of them are frauds. Many of them offer suggestions of what types of spells might be found within, but no game-specific spells are mentioned, so you can easily tailor them to your particular game.

Pick and choose as you like, or roll d100 and select one at random from the list.

Click here to see the table of spellbooks.

100 Creepy Things to Find in the Necromancer’s Lair

Man, necromancers are cool. Who doesn’t love resurrecting the dead as your immortal slaves? But adventuring through a necromancer’s lair can be a little boring. Ho-hum rooms full of ho-hum skeletons. Let’s liven things up a bit, shall we?

Image by Jørgen Håland

Below you’ll find a table of 100 creepy things to find in the necromancer’s lair. Most of them take the form of rooms, corridors, or areas chock full of the creepy, the unsettling, and the downright weird. To use the table, just roll d100 and find the corresponding entry.

Random Lairs
If you want an entirely random lair for your necromancer, follow these steps:

  • roll 3d6 to find the number of areas the lair has
  • roll on the table below to figure out which specific areas those are
  • connect the areas with corridors or filler rooms as needed.

Click here to see the table.

Warp Chips: A House Rule For Collaborative Storytelling

Dungeons and Dragons emphasizes the Dungeon Master’s role as the creator and impresario of the game. The DM creates the world, creates the NPCs, creates the story. The players, for the most part, are only really responsible for their own characters, and maybe a few related sub-NPCs like familiars, cohorts, or animal companions.

I like to introduce a small element of collaborative storytelling into the game by giving my players a resource they can expend to influence story points or newly introduced NPCs.

The rules below are draped in language that integrates them closely into my campaign setting, but really, it’s a completely system agnostic house rule. You could easily call these Plot Points, Fate Chips, Destiny Tokens, anything you like. I call them Warp Chips, because the Warp is a thing.

This house rule only affects the development of the story and the world. It doesn’t have any direct impact on game mechanics, so you can easily make use of it in any game system.

Click here to read about Warp Chips.

100 Horrific Variations To Spruce Up Your Zombies

Zombies are one of my favorite monsters. They shamble along, consumed by a ravenous hunger for living flesh. But let’s be honest — it’s easy for the traditional zombie to become background filler, even in undead-focused campaigns.

I wanted to spice zombies up a little bit, so I put together a table of 100 random zombie variants. You could use these variants to change up the normal state of all the zombies in your world, or even just to change up the zombies found in a particular dungeon or encounter. For the most part, the table is system and setting agnostic, although there’s a little bias leaning towards traditional fantasy.

There is a good deal of body horror in the table below, so if that squicks you out, proceed with caution.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.

100 Random Goals For Your NPCs

Engaging and interesting NPCs help your campaign setting come alive. Maybe the players help the NPCs achieve their goals; maybe they thwart them. Sometimes an NPC’s goal might just be something they work towards while the players are off doing something else. The important thing is that every NPC has something that they want. Like real people, they have goals and aspirations, and they pursue those goals and aspirations, sometimes to success, sometimes to inevitable failure.

I’ve put together a list of 100 random goals you can use for your NPCs. You can use the table to flesh out your existing NPCs (particularly the ones you had to improv because the players went in a direction you didn’t expect), or to invent new ones on the fly.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.