Tag: setting agnostic

Warp Chips: A House Rule For Collaborative Storytelling

Dungeons and Dragons emphasizes the Dungeon Master’s role as the creator and impresario of the game. The DM creates the world, creates the NPCs, creates the story. The players, for the most part, are only really responsible for their own characters, and maybe a few related sub-NPCs like familiars, cohorts, or animal companions.

I like to introduce a small element of collaborative storytelling into the game by giving my players a resource they can expend to influence story points or newly introduced NPCs.

The rules below are draped in language that integrates them closely into my campaign setting, but really, it’s a completely system agnostic house rule. You could easily call these Plot Points, Fate Chips, Destiny Tokens, anything you like. I call them Warp Chips, because the Warp is a thing.

This house rule only affects the development of the story and the world. It doesn’t have any direct impact on game mechanics, so you can easily make use of it in any game system.

Click here to read about Warp Chips.

100 Horrific Variations To Spruce Up Your Zombies

Zombies are one of my favorite monsters. They shamble along, consumed by a ravenous hunger for living flesh. But let’s be honest — it’s easy for the traditional zombie to become background filler, even in undead-focused campaigns.

I wanted to spice zombies up a little bit, so I put together a table of 100 random zombie variants. You could use these variants to change up the normal state of all the zombies in your world, or even just to change up the zombies found in a particular dungeon or encounter. For the most part, the table is system and setting agnostic, although there’s a little bias leaning towards traditional fantasy.

There is a good deal of body horror in the table below, so if that squicks you out, proceed with caution.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.

100 Random Goals For Your NPCs

Engaging and interesting NPCs help your campaign setting come alive. Maybe the players help the NPCs achieve their goals; maybe they thwart them. Sometimes an NPC’s goal might just be something they work towards while the players are off doing something else. The important thing is that every NPC has something that they want. Like real people, they have goals and aspirations, and they pursue those goals and aspirations, sometimes to success, sometimes to inevitable failure.

I’ve put together a list of 100 random goals you can use for your NPCs. You can use the table to flesh out your existing NPCs (particularly the ones you had to improv because the players went in a direction you didn’t expect), or to invent new ones on the fly.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.