Category: Tables & Generators

100 Things to Find in the Deep Dark Woods

 

Image by gorchakov.artem.

When I posted my 100 Creepy Things to Find in the Necromancer’s Lair post on Reddit, a user named /u/misomiso82 asked me to do a table of things to find in the deep dark woods.

There’s a reason medieval tales are full of stories of the forest being frightening places where only the bravest — or most foolish — people dare tread.

Below are 100 things you might find in the deep dark woods — many of them horrific and terrifying, some just odd, and even a few that are peaceful and helpful. Pick and choose as you like, or roll d100 and find the result to add an element to the next forest your players wander through.

Click here to see the table.

100 Unique Spellbooks For Your Campaign

 

Image by David Goehring.

I like unusual magic. Oddly specific magic. Magic that tends to offer more questions than answers. You could tell your players they find a spellbook containing a fireball spell. Or you could tell them they find a book that can only be opened when rubbed with ash, and always leaves the reader smelling of smoke.

Below are 100 unique spellbooks you can use in your campaign. Some of them are dark, ancient, and mysterious. Some are more commericial, mass-produced trite. Some of them are frauds. Many of them offer suggestions of what types of spells might be found within, but no game-specific spells are mentioned, so you can easily tailor them to your particular game.

Pick and choose as you like, or roll d100 and select one at random from the list.

Click here to see the table of spellbooks.

100 Creepy Things to Find in the Necromancer’s Lair

Man, necromancers are cool. Who doesn’t love resurrecting the dead as your immortal slaves? But adventuring through a necromancer’s lair can be a little boring. Ho-hum rooms full of ho-hum skeletons. Let’s liven things up a bit, shall we?

Image by Jørgen Håland

Below you’ll find a table of 100 creepy things to find in the necromancer’s lair. Most of them take the form of rooms, corridors, or areas chock full of the creepy, the unsettling, and the downright weird. To use the table, just roll d100 and find the corresponding entry.

Random Lairs
If you want an entirely random lair for your necromancer, follow these steps:

  • roll 3d6 to find the number of areas the lair has
  • roll on the table below to figure out which specific areas those are
  • connect the areas with corridors or filler rooms as needed.

Click here to see the table.

A Random Statue Generator For Your Dungeon Mastering Toolbox

Statues make wonderful dungeon decoration for your Dungeons and Dragons game. They can help you explore the lore of your world, be a source of treasure and mystery for your adventurers, or even be the key to a secret passage or a strange magical effect. This generator can produce more than 3 million unique statues and monuments. Below you’ll find a randomly generated statue. If you’d like to roll another, just refresh the page.

Click here to see the generator in action.

100 Horrific Variations To Spruce Up Your Zombies

Zombies are one of my favorite monsters. They shamble along, consumed by a ravenous hunger for living flesh. But let’s be honest — it’s easy for the traditional zombie to become background filler, even in undead-focused campaigns.

I wanted to spice zombies up a little bit, so I put together a table of 100 random zombie variants. You could use these variants to change up the normal state of all the zombies in your world, or even just to change up the zombies found in a particular dungeon or encounter. For the most part, the table is system and setting agnostic, although there’s a little bias leaning towards traditional fantasy.

There is a good deal of body horror in the table below, so if that squicks you out, proceed with caution.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.

100 Random Goals For Your NPCs

Engaging and interesting NPCs help your campaign setting come alive. Maybe the players help the NPCs achieve their goals; maybe they thwart them. Sometimes an NPC’s goal might just be something they work towards while the players are off doing something else. The important thing is that every NPC has something that they want. Like real people, they have goals and aspirations, and they pursue those goals and aspirations, sometimes to success, sometimes to inevitable failure.

I’ve put together a list of 100 random goals you can use for your NPCs. You can use the table to flesh out your existing NPCs (particularly the ones you had to improv because the players went in a direction you didn’t expect), or to invent new ones on the fly.

To use it, just roll a d100 and find the corresponding number.

Click here to see the table.